Building An Ancestor Simulation #2
For Context on Gift Economies and the previous version of this simulation: https://www.lesswrong.com/posts/i Jn FNrcmu T5id3Ju4/a-simulation-of-social-groups-under-a-gift-economy Ancestor simulations have been a concept thrown around for years now so let's build one, with a twist. Instead of simulating the minds of every individual we simulate the mesoscopic properties of ancient society. Specifically groups of around 7 to 15 people (because I only have so much RAM). I believe taking a mesoscopic or macroscopic lens to ancestor simulations, i.e. looking at ancestral society rather than ancestral individuals, is a good approach if the goal is to actually learn about society in the past rather than using ancestor simulations as a vehicle for some argument gesturing at the Simulation Hypothesis.IntroductionFirst place to start is to ask: "What do we mean by ancient?"Also: "What did ancient society look like?" Both good questions. For now we will consider anything "ancient" to be any human social system which predates agriculture and/or herding, though the methods of this post could extend beyond these types of societies. So what were these societies like? Let's get into my favorite book: Stone Age Economics by Marshall Sahlins. To pick out some quotes that Sahlins himself uses:...because throughout the entire year and with almost limitless generosity the sea puts all kinds of animals at the disposal of the man who hunts and the woman who gathers. Storm or accident will deprive a family of these things for no mare than a few days. Generally no one need reckon with the danger of hunger and everyone almost anywhere finds an abundance of what he needs. Why then should anyone worry about the food for the future! ... Basically our Fuegians know that they need not fear for the future, hence they do not pile up supplies. Year in and year out they can look forward to the next day, free of care ....Gusinde, 1961Sounds nice right?In order to thoroughly enjoy this their lot, our fores