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‘Rust-out’ is the new burnout, and it requires a different fix
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‘Rust-out’ is the new burnout, and it requires a different fix

Fast Company · Jun 10, 2026, 10:31 AM

The sleds are loaded. The dogs are lunging at the lines, barking with edgy anticipation. We release the snub line, rock the sled forward, and call out: “Ready dogs—let’s go!” The barking stops instantly. Nothing but runners hissing on packed snow. Dogs in sync. Partners in rhythm. Sled perfectly balanced. These aren’t professional mushers. They’re a corporate team learning to dogsled for the first time and discovering, viscerally, what it means to work with unknown variables. That’s the point. Burnout is well-documented. You know the signs: decision fatigue from constant inputs; endless context-switching with no recovery time; overanalyzing low-stakes choices, and reacting instead of acting. But there’s a second crisis hiding alongside it: rust-out. Going throough the motions You hear it in the tone of meetings. See it in disengagement. Feel it in the absence of energy. Burnout is often equated with overwhelm but rust-out is far more common and not just related to workload. It leaves people feeling understimulated, disconnected, and just going through the motions. It shows up as: sarcasm with an edge, teasing that cuts a little too deep; compliance without commitment, people doing the bare minimum; low energy, apathy, half-hearted contributions, and team members retreating, isolating, disappearing to work from home. When someone in your office says “same shit, different day” that’s rust-out, and it’s contagious. Repetitive processes kill machinery and the human spirit in equal measure, squashing innovation and the ability to problem solve. To cure rust-out, teams need an infusion of new energy and challenges that help them work differently. Technology rich and experience poor We often hear people lament about the sort of free-range childhood that used to be common in the ’90s, ’80s, and earlier, but began to die out in the 2010s. How children who were able to play freely without parental o

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